Return to the title screen, hold A and press Start. 4K Views. They're long enough to enjoy them properly though, and somewhat easier too. As much as they were developed for this game, they didn't get used here and went to another game. Samsung (KR)Platforms: Sega Master System, This sound replaces the unused track (. It was found by Simon Wai on a Chinese website. Tails crying. This game has hidden development-related text. Admittedly most of them are quite brief, and except for the later ones, each is divided into 2 acts, while Sonic 1 carried 3 acts per level. Sonic 2 sprite sheet. Even if you don't post your own creations, we appreciate feedback on ours. King of Fighters Wing 1.9. Water tiles that were supposed to appear in Act 2. Supercoolkid239. v2: Replaced and finished some sprites V3:Updated some animations V4: Even more poses v5: Still...more poses v6: credit to for the Sonic Mania running beta sprites The image that sparked the biggest conspiracy in the Sonic community was a picture of a level select screen that no-one had seen before, found in the Official Sonic the Hedgehog 2 Guidebook. Death Egg Zone: Three rings added to the beginning of the level. The entire body of the boss. Probably meant to be used in the ending cutscene when he is rescued. You'll listen the Sound of Sonic Collecting a Ring, Select a Level (The Level you're going to Edit.) Unlike the final builds, no music plays on the level select screen. it is currently beta story: shortly after the events of sonic 2 robotnik discovered a peaceful place know as paradise island. It is and it isn't. After entering the codes, choose any stage from the level select menu (preferrably stage 1) As soon as you can move Sonic, … A notable example is a set of rings in Green Hills Zone spelling the word "END" (one of the level designers listed in the credits) was added. 5 Level Select. Likely because of this odd oversight, it is replaced by a Super Ring monitor in the Game Gear version. The song was also removed completely from the Game Gear version, and crashes if attempted to play. This song was removed from the Game Gear version, and was replaced by the sound effect that plays when Sonic (and Tails) look up at the stars at the end of the credits. The intro originally started with Tails already kidnapped. Level maps for Sonic 2, 3 & K 2005-01-11 by qntm For higher-res maps with amazing detailed analysis, I recommend Zone 0. Press Start and hold A. Debug can also be enabled with Pro Action Replay code FFFFFA:0001. i didnt know what it called, i just found it on s3 section long time ago. Level Select menu from Sonic the Hedgehog 2. It's the release date of Sonic 2.) Level 9: Apprentice Skinner. Unlike the Sonic CD and Sonic 3 prototype pages, there's not enough sheets to justify starting up a whole new page for Sonic 2 prototype content. This page was last edited on 31 December 2020, at 09:09. I secretly work on it when I am bored from working on my series. (. Objects now uses Sonic 3/K Style Status Table ($4A size). 21737 votes . Sprites I had been working on since 9 months. The booklet featured whole black and white maps to all the levels to the Mega Drive classic and included every cheat possible… Of course, there was one little thing that no-one could quite figure out. Level Select Menu now Has separated pages for Sonic 1 and Sonic 2 Levels. Under Ground's boss now has the rocks bounce at unpredictable heights, Aqua Lake's boss continually moves towards Sonic, forcing him to jump and be bounced away before the orange sphere attack, and Green Hills' boss will now sometimes combine a high leap with a low roll attack rather than just doing one or the other. If placed in Act 2, these are fully functional and cause Sonic to slide down much like Labyrinth Zone in Sonic the Hedgehog. The following level maps were all created from ROMs of the game concerned by "Stealth" for the now-defunct website ssrg.emulationzone.org. The bad ending music is extended on Game Gear, while it cuts short on Master System. Oh, you mean the water surface. Tags: Sega Sonic the Hedgehog Platformer. King of Fighters Wing 1.9. As we did, the music turned to the classic menu theme from Sonic 3, or at least what it would sound like in Sonic 2. V.25. Crystal Egg's boss is not necessarily harder, but it does not follow exactly the same attack pattern as the Master System version, i.e. Level select: Use the sound test selection on the options menu. Several unused bricks. The game is played solely with the Arrow Keys to move and the Spacebar to Jump/Fly/Spindash. Doc von Schmeltwick. In fact, the sprites used in the game are the exact ones used in Sonic Advance. When the intro starts, hold Down + Left + 1 + 2 + Start. Release all the buttons and press Start. and press A + Start. Sonic Da hedgehog. No financial gain whatsoever is made from project efforts. I am also working on a Sonic 1 sprite sheet. Demo of Round 2. Unused spikes that were supposed to appear in Act 1 and 3. Released in 1992 on Genesis console, Sonic the Hedgehog 2 is the highly successful sequel of the famous Sega game, bringing a new great 2-player mode. What this song could have been used for is unknown, but it might have been an early theme for either Crystal Egg or Aqua Lake due to the similar style. With the Sonic 1 Special Stage Editor, modify or create maps for the Sonic 1 Rotating Special Stage, or for the similar Rotating Slot Bonus Stage in Sonic & Knuckles. 23 Favourites. Both of them use $92 as the song value. MikeTAlm @MikeTAlm. Normally, only its head and neck can be seen. For example, the Green Hills arena is much narrower, and Crystal Egg's boss makes the horizontal pipe exit on the left invisible. View: text icon icon+ list. They look similar to the tiles found in the AutoDemo prototype. A build date string can be found in the ROM at 0x000C0. Game Controls: Enter: Start Shift: Select Arrows: Move Z: Button A X: Button B C: Button C A: Button X S: Button Y D: Button Z . AspectPublishers: Sega (JP/US/EU/AU), The sound effect when Sonic spins on the wheels and orb in Gimmick Mountain and Crystal Egg is different. Cheat: Sonic 2. It was made in concept, but never really went further than that phase, as there's no actual graphics for it. Several boss fights are more difficult. Aug 19, 2018, 6:57 PM @EXE How broken are we talking? Leftovers from the curved tunnels found in the AutoDemo prototype. 2. This song's value on the Game Gear is, When Sonic (and Tails) look upon the stars at the end of the credits, a sound effect is now played. Choose sounds 19, 65, 9, and 17 (in that order) and press C after each selection. he then set off to capture it but little did he know that sonic was relaxing there levels featured: tropical coast: the beach of paradise island. Please rotate your device. A chime will confirm correct code entry. A peaceful, ethereal-sounding tune. Power Sneakers exist as a one-off powerup in the Master System version, only appearing in Aqua Lake Zone Act 2. 4167345. sonic-2-sonic-sprites. @Wolfington - Then logically, they're no longer "Genocide City" tiles. Oh, also, ads, despite paying for all three before they were diseased. By Shadowtails-Derol Watch. As of the beta and unused content, This is one of the most complete games on any section of this site! (Some improvements on tiles loading). On handheld, it starts off with Tails running away as Robotnik's claw catches him. In the second part when i play with him i don't know how to pass because the rocket is too weak!Some tips or help? These changes are minor and don't appear to be done to make the stages easier to navigate with the restricted view as per the stage changes in the Game Gear version of. You'll Enter the Level Select Screen. While the majority of the game's Sonic graphics were copied from, Sonic's death sprite from the Master System. (Login|Register) Register today to join in with discussions on the forum, post comments on the site, and upload your own sounds! Probably meant to be used in the ending cutscene when he is rescued. Tagging is in the works and will be here soon! This boulder was probably supposed to roll down a hill in Act 1. tools/tracking. This page does not work well in portrait mode on mobile. 2-Player Mode - On the Level Select, press B + Start on any level. 2.Sonic.exe is tooooooooooo fast! This song does not exist at all on the Master System Version. Debug Mode - C, C, Up, Down, Down, Down, Down, Up, A + Start. It is worth noting that Sonic Hachelle-Bee, being on a Macintosh, used raw hex and machine code editing for the development of this hack, which is quite an impressive feat considering that he didn't use any hacking tools. To start debugging, press B, then you can select any sprite in that level and put it on the screen. The end of act tally counts down points slower in the Game Gear version. 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